Each Project taught me something about making a game in general (Started Year):
365-Day Game (Early 2020):
Structuring workflow and the importance of art
Froggy (Mid 2020):
Interaction between variables and UI
Frog Tower Defense (Mid 2022):
Transitions and Scaling Difficulty
Race To Recharge (2023):
Theme management and first-time player experience
Any feedback would be great!